You are browsing the archive for 2010 October.

Game Review: NBA 2K11 (PS3)

October 21, 2010 in Basketball, Game Reviews, NBA

[Note: Almost two weeks after its release, I am finally reviewing NBA 2K11.  I wanted to make sure I played enough of the game to do the review justice.]

There is no competition this year.  Literally.  With NBA Elite 2011 back to the drawing board until further notice, NBA 2K11 has been automatically elevated to the title of the must-have basketball sim of the year.  Not to say that Elite would have been a challenge had it been released.  Anyone who has played the demo knows that.

In a nutshell, NBA 2K11 is the best basketball sim ever released.  It’s not perfect and there is still plenty of room for improvement, but 2K has kept the bar so high over the years that it doesn’t take much improvement to make a new game the ‘best ever’.

This year, the major improvements have been:

  • improved gameplay, in particular better off-the-ball movements, set plays and more fluid ISO-motion plays;
  • improved presentation, with slicker half-time reports, Player of the Game videos and highlights and easier to control menus;
  • upgraded My Player experience, to include the Draft Combine for free, trade requests, endorsements and post-game interviews; and of course
  • the Jordan Mode, which allows gamers to relive 10 of Jordan’s best moments and then the ability to play as him in My Player Mode.

Okay, time for me to review the game elements one by one and give it an overall rating.

(click on ‘more…’ to find out!)

Read the rest of this entry →

Manuscript Assessment is a Rort!

October 19, 2010 in Novel, On Writing, Study

 

Source: NYmag.com

Hold up.  Let me make myself clear.  I think the concept of manuscript assessment is a terrific thing.

For those who don’t know what it is, it’s a service whereby a writer (or potentially, a publisher or a literary agent) submits a manuscript to an assessor, who reads it and writes an appraisal report for a fee.  The report will tell the author what is good and what is bad about the manuscript, and maybe provide some tips for improving it – but the most important thing is that it tells the author whether the manuscript is likely to generate interest from a potential publisher.

There’s nothing wrong with a writer wanting to know how they are progressing with their writing.  After all, many first time writers have little idea whether their writing is good enough to be published, and want to know what they have to do to make it happen.

So why is it a rort?

Well, this week we had a session with a manuscript assessor.  The guy works for an agency that specialises in manuscript assessment, but there are also some freelancers out there.  Guess how much he makes for one manuscript?

Think about it.  He has to read the entire manuscript from start to finish.  It could be 500 pages, or longer (first novels are usually doorstoppers).   He has to write a report on it.  And it’s got to be comprehensive, considered, and most of all, helpful to the person that paid for it.  How long do you think that would take you?  How much do you think you should be paid for it?

$200-$300.  Australian dollars.  Per manuscript.  That’s how much the market rate is.

This guy is now a bit of an old pro with the process, and it still takes him a couple of full days per manuscript. He says any longer than that and you’re just wasting your time.

For $200 a manuscript, even if it only takes you two days, is still a waste of time in my opinion. You’d make more working at McDonald’s!

Don’t do it for money, the guy said.   Do it because you enjoy it, you want to help people, and so you can improve your own writing and critical thinking.

That may be so, but when it takes up so much time, it’s not something you can do on the side or for a hobby.

How can you, as the great George Dubya Bush once said, “put food on your family”?

As for the author, they are forking out anything between $400 to $1000 (to the agency) for someone to read and assess their manuscript.  Is that worth it?  I don’t know, but the guy told us that around 95% of the manuscripts he assesses are pretty hopeless and don’t stand a chance of being published.  Do they really need to pay someone hundreds of dollars just to be told that?  Wouldn’t it be better spending that money on a writer’s course to improve their skills, or heck, even self-publish the manuscript?

This is not to put down anyone who has sought that path.  Finishing a manuscript in the first place is a fantastic achievement.  And wanting to get it published is every writer’s ambition.  My issue is with the money — the amount that the manuscript assessor gets paid for the time put in, and the amount that the author has to fork out for what he gets in return.  One doesn’t get paid enough, and the other potentially pays too much.  There’s no easy way to reconcile this.

One way is for assessors to not go through an agency and work as a freelancer, though, as we were told, sticking with an agency that takes 50% of the money might actually be better.  It avoids all the messy stuff that comes with dealing with an inexperienced author, who may bug you constantly and ask for additional ‘chats’, and worse still, want to meet up and become friends.  And of course, advertising costs a lot of money.

At the end of the day, it is what it is.  Maybe I shouldn’t be complaining.  There are people out there willing to spend time assessing manuscripts for a pittance, and there are also people out there willing to spend money for their manuscripts to be assessed.  Supply and demand.  As long as both sides get what they are looking for and don’t mind the money (received and paid), what’s the big deal?

Movie Review: Resident Evil: Afterlife (3D) (2010)

October 19, 2010 in Movie Reviews

I don’t want to sound like a hypocrite, but I must confess that only two posts after I savaged 3D movies (again!), I found Resident Evil: Afterlife (3D) (let’s just call it RE4), rather enjoyable.

Now, it may be because I’ve been a huge fan of the series since it was still a video game.  It may be because I love zombies and mutant monsters.  After all, I’ve watched and liked (to varying degrees) all of the RE films, even though I know it’s not entirely logical.  I don’t pretend the movies are good.  I just like them.

With that in mind, I rate RE4 as one of the better films of the series.  It’s exciting, explosive, slick and outrageous.  And Milla Jovovich certainly gives Angelina Jolie a run for the coolest ass-kicking heroine on the big screen.  Sure, it takes itself a little too seriously, but not all zombie films need to be horror flicks.

RE4 takes place almost immediately after the previous film, not that I can really remember.  Jovovich returns as Alice, the only human who has successfully absorbed the T-virus.  Ali Larter also returns as Claire Redfield, even though she is a much weaker supporting character than I would have liked.  I really liked the casting of Shawn Roberts as super villain Albert Wesker, who does a great job of reminding fans of the character from the video game.

However, the biggest stroke of genius is casting Wentworth Miller as Chris Redfield, the original protagonist from the first game!  Not that it was a particularly terrific performance or character, but those who know Miller from the TV series that made him famous (and I don’t mean Dinotopia!)  will chuckle at Chris’s predicament and what he has to do in this film.

Truth be told, the plot is virtually non-existent.  There’s nothing particularly original about any part of the film.  But darn it, RE4 is fun and thrilling to watch.  There’s an abundance of super slo-mo fight scenes, explosions and crazy moves, all for the purpose of making the characters look cool.  And they are!

Kudos to the writers who managed to implement some of the other characters from the video games, such as the Las Plagas face-opening zombies, the giant, axe-wielding monster, and those lovable dobermans.  The fight scene with the axe dude is the highlight of the film, easily edging the somewhat anti-climatic final duel with super Wesker.

As for the 3D?  Well, considering how much I dislike 3D films in general, this was one of the better ones.  I’d say the 3D had a ‘neutral’ effect.  There were some scenes that brought out the positives of 3D — the exploding walls, the lethal propellers and the flying weapons — but these only made up a very small part of the film.  For the rest of the very suitable 97-minute running time, we’re left to tolerate the darkening, uncomfortable 3D glasses through the “boring” parts of the film.

Ultimately, RE4 is not a great or memorable film by any stretch of the imagination.  But if you’re looking for a bit of brainless fun and excitement that isn’t completely ruined by ill-advised 3D technology, then I recommend giving it a go.

3.5 stars out of 5

Lessons in Editing: Writing a Novel is Hard Work!

October 17, 2010 in Novel, On Writing, Study

 

Source: www.bubblecow.co.uk

My editing class is getting down to the business end of things.  We’re no longer looking for typos and grammatical mistakes.  It’s time to take an entire manuscript and assess it as a whole.  What is good about it?  What doesn’t work?  And most importantly, how do you make it work?

I must admit, I’m not the hardest person to please when it comes to novels, but it is rare for me to think of something as truly magnificent.  It really annoys me how some members of my class act like every bit of writing we are given in class to edit is a piece of crap.  It’s as though in expressing their horror at someone else’s writing ability they are somehow elevating their own.

“This is just atrocious.  A good writer would be able to make this work.”

“Oh, it just irritates me how trash like this can get published!”

“What are these writers thinking when they submit garbage like this?”

And so on and so forth.

The stuff we edit in class is obviously not perfect — otherwise what’s the point of using them as editing exercises?  On the other hand, they are not that bad.  A lot of the writers have genuine talent and ability — but it is what it is — an unpolished draft that needs some work.  One of the pieces that was trashed in class (which I thought was pretty good) was actually written by quite an established writer.

We’re reading a full-length manuscript at the moment so we can assess it as a whole.  It’s not my piece of cake but there are some good things about it.  I’m sure some of my classmates will come with their teeth sharpened and ready to tear into it.

Which finally brings me to the point I’ve been trying to make — writing a novel is really really hard work.

I once thought it was virtually impossible to get something published these days, especially for a previously unpublished writer.  But that’s not the case.  If you write something good enough to be published, then chances are, it eventually will be, provided you are persistent and work at it.  The hard part is coming up with something good enough to be published.

Simply put, the majority of the stuff that is being submitted to publishers is not up to par.  A lot of people submit manuscripts they think are good, and could be, but aren’t.

But the question is, are you willing to take suggestions on board?  Are you willing to go back and tear the manuscript apart, re-write massive chunks, kill off characters and change the voice?  It can be quite demoralising, especially if you’ve just spent years on what you thought was perfect masterpiece, only to be told that it’s far from it.  The problem does not lie with the talent of writers out there — it’s more about having an idea of what is good enough to be published, and having the strength and determination to keep going until your manuscript gets there.

These thoughts remind me of my own stagnant manuscript, which I hope I will be able to get back to soon with some renewed enthusiasm.  It’s still only a first draft, but I can already see some the things I’ll need to go back to and fix.

There are so many aspects to a novel and all the pieces have to be aligned in order to make it work.

Does every character need to be there?  Do they all serve a purpose?  Can certain characters be combined or discarded?  Do all the central characters have a personal journey, a story arc to go through?

What about the dialogue?  Does every piece of dialogue contribute to the progression of the story or character development?  Do characters speak the right way?  Can you differentiate characters from the way they talk?  Do the things they say match their personalities?  Is the dialogue truthful to the characters?  How about dialogue attribution?  Are there too many unnecessary adverbs?

What about tone, voice, point of view?  Structure?  Pace?  Logic?  Plot holes?

It gives me a headache just thinking about it all, but each and one of these things is crucial if you’re serious about getting your first manuscript published.  Do you have what it takes?  I’m still hoping I do.

Thanks Goodness: No 3D for Harry Potter 7

October 12, 2010 in Movie Reviews, Technology

Finally, a bit of sense and decency.

Warner Brothers has announced that the first part of Harry Potter 7 will no longer be released in 3D because they could not prepare the effects in time for release in November.  Let’s commend them for pulling the plug rather than tricking naive audiences to fork out exorbitant charges to watch a crappy 3D version of the film.

I have been pretty vocal in my disapproval of this current 3D craze at our cinemas at the moment.  So far, only two films of the many I have seen in 3D have actually added a net positive to the movie experience — Avatar and Final Destination 3D (the film was still crap but the entire film was centred around this gimmick).  Everything else, from Clash of the Titans to Alice in Wonderland to Piranha 3D, has been awful and nothing more than a waste of viewers’ hard earned money.

Jeff Katzenberg from Dreamworks said it best about the 3D phenomenon when it came to Clash of the Titans:

You cannot do anything that is of a lower grade and a lower quality than what has just been done on Clash of the Titans. It literally is ‘OK, congratulations! You just snookered the movie audience.  The act of doing it was disingenuous. We may get away with it a few times but in the long run, (filmgoers) will wake up. And the day they wake up is the day they walk away from us and we blew it.

And yet, we keep falling for the scam because we continue to believe that 3D somehow makes a movie better.  When I first heard about HP7 in 3D I wasn’t totally against it because I thought it might be cool to see magic, flying and Quidditch in 3D (do they even have Quidditch in the final book?).  But now, I’ve finally come to my senses.  No more 3D unless everyone starts to claim that it is a must.

The frightening thing is that there appears to be no end to 3D mania.  We’ve got Saw CLXIV (or whatever it is) coming out shortly.  George Lucas continues to milk what’s left of the Star Wars udder by bringing out 3D versions of the old films next year.  Not to be outdone in the ‘can’t let go’ department, James Cameron is apparently re-releasing Titanic in 3D too in the dickiest move since announcing that he is ‘The King of the World’ at the Oscars.  And when The Hobbit is finally made, you can be pretty certain that there will be a 3D version of that too.

Dammit!  Argh!

Bad Behavior has blocked 524 access attempts in the last 7 days.